One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

2018 · II wojna światowa

One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

A compact skirmish wargame system for small-unit actions across eras from early firearms through modern and speculative settings. Play uses two 54-card decks instead of dice to determine activation, movement, combat outcomes and special events. Rules cover core mechanics, period-specific adjustments for musket, rifle and twentieth-century warfare, and guidance for scenarios from colonial skirmishes to World War II and Cold War encounters. Optional chapters add pulp-era flavor, campaign play, a points system for force building, and supplemental rules for customizing engagements. Games resolve quickly with focus on unit tactics, command decisions and scenario-driven objectives.

Gracze
2
Wiek
12+
Złożoność
1,5 / 5
Gra wojennaNapoleońskiRuch mierzonySymulacjaRozstrzyganie konfliktów przy zagrywaniu kart

O grze

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