Ormens Arv

1991 · Scenariusz / Przygoda / Moduł

Ormens Arv

Five SÄPO agents face an extraordinary threat during a snowbound Christmas, as a mysterious black figure appears after a three-week storm suddenly ends. The scenario is played as a role-playing investigation, requiring clear thinking, survival skills, and effective teamwork. Each team includes its own game masters, who play through the scenario in the morning before running a different team’s session in the afternoon.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Losowe generowanie atrybutów (podczas tworzenia postaci)

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