Pathfinder

1998 · Świat kampanii (świat gry)

Pathfinder

A science-fiction campaign setting for GURPS, set centuries after a galaxy-spanning war has reduced human civilization to a technological Dark Age. Most planets are depleted, and new spacecraft are built from salvaged wrecks as humanity attempts to rebuild and explore. The book provides background on known planets, corporations, government contractors, cults, and other organizations, along with spacecraft, equipment, weapons, armor, ground vehicles, and setting-specific GURPS rules. It also includes a timeline and details on the setting’s history.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Kości (głównie d6)

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