Phantom

2012 · Gra karciana

Phantom

In a haunted house in Jamestown, two rival families of ghosts compete to frighten the human occupants before the opposing spirits do. The house is divided into four areas, and players use Ghost and Place cards to build apparitions, increase their Scare levels, and trigger special effects such as moving occupants, removing opposing cards, or recovering ghosts from the discard pile. Adults can destroy vulnerable ghosts, while certain places provide protection. At the end of each turn, apparitions that meet or exceed an occupant’s Fear threshold claim that occupant and its victory points. The first player to collect 11 victory points wins.

Gracze
2
Czas gry
30 min
Wiek
10+
Złożoność
2,3 / 5
HorrorOparte na powieściWiększość/Wpływ obszaruZarządzanie ręką

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