Piraci z Maracaibo: Kapitanowie

2024 · Dodatek do gry podstawowej

Piraci z Maracaibo: Kapitanowie

Players take on the role of notorious ship commanders in a Caribbean privateering setting, using unique commander abilities to shape their strategy. Gameplay adds ship upgrades like cannons that enable assaults on island fortifications, along with new explorer boards, cards, and a rum-trading mechanic. Players sail between ports, complete contracts, engage in combat, and manage resources to gain wealth and reputation.

Gracze
1–4 najlepiej w 3
Czas gry
30 min
Wiek
12+
Złożoność
3,1 / 5
8,5 w Ludoyaod 110,78 złEksploracjaNautycznyRzucanie kościZwiększanie wartości niewybranych zasobówZmienne zdolności graczy

Przy stołach Ludoya

Pełne statystyki w Ludoya
7
Zapisane rozgrywki
13
Gracze
2h 4m
Średnia rozgrywka
25
W kolekcjach
2
Na listach życzeń
1
Zamówione w przedsprzedaży

8,5/10

z 5 recenzji w Ludoya

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

When I land on a location with a Fort, do I get to take the location’s action too?

No. You may attack the Fort instead of performing that location’s action during the Location Actions Step (p. 5).

How do I calculate my Firepower against a Fort, and can I use Raiding Power?

Your Firepower is your number of Cannons plus the value of one die you select after rolling all three Raiding dice; Raiding Power does not count. If you fall short, you may spend 5 doubloons or 3 victory points per point to reduce the Fort’s strength (p. 6).

What happens to a Fort tile after I defeat it?

Gain the victory points shown on the Fort, then place its defeated side on an empty activation space matching the color of the die you used, or put it on your Hideout board instead (p. 6).

Can I buy Rum and trade it at a Rum Market in the same turn?

No. When you activate a Rum Market, choose exactly one action: buy 1 Rum for 3 doubloons and put it on your Hideout board, or trade 1 Rum from your Hideout board to activate a Rum space on your Commander boards (p. 5).

Can I activate a Commander scroll more than once, or activate it if I can’t use its effect?

Each special action scroll can be activated only once, by placing a matching defeated Fort tile or a Rum token on its activation space. You may still activate it even if you cannot carry out its effect or gain its benefit (p. 4).

When I reach Maracaibo, can I attack any Fort, and do I get its normal strength?

Yes, you may attack a Fort anywhere in the Caribbean, including in the Gulf but not on the Exploration track; reduce its strength by 2. Reaching Maracaibo also gives you 3 victory points and a Ship Upgrade (p. 7).

Otwiera asystenta zasad Ludoya, który czyta instrukcję tej gry.

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