Polder

2013 · Strategia abstrakcyjna

Polder

Players work to reclaim land from the sea, inspired by Dutch polders drained with windmills. Each player aims to be the first to form a continuous canal connecting a windmill to the polder or the center of the board. Pieces are grouped by size outside the board. On a turn, a player chooses a windmill and places a piece on its ring, rotates an entire ring by a quarter turn, or replaces a board piece with a new one. If players tie, the one with more small windmills in the canal leading to the center wins.

Gracze
2–4 najlepiej w 2
Czas gry
10 min
Wiek
11+
Plansza modułowaBudowanie sieci i tras

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