Primal Characters

2017 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Primal Characters

This sourcebook expands primal and uncivilized themes with alternate character rules, environmental encounters, enemy guidance, narrative hooks, and a pantheon of animal-worshiped gods. It introduces the Wild Ascetic archetype, three base classes—the Strength-based spellcasting Automancer, totemic Warmonger, and elemental spirit-bound Elemental Host—and 28 new feats. Six new playable races include bandersnatch-folk, moosefolk, magically enhanced hunters, joyful whale-folk, music-eating avian humanoids, and diminutive yeti-folk. Additional rules support humanoid worship of primal deities and character options for a primal-style campaign.

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Kości (głównie d20)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)

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