Princes, Thieves & Goblins

2001 · Scenariusz / Przygoda / Moduł

Princes, Thieves & Goblins

Characters level 4–6 arrive in the sleepy town of Crow’s Watch, in the kingdom of Antharp, where recent goblin raids have left the once-prosperous border communities struggling. The kingdom’s troubles began after Herzl, the king’s trusted court wizard, disappeared two years earlier. Now, as spring begins, the infant heir of King Kessel V vanishes from the castle. The adventure follows the search for the missing child and the truth behind the goblin attacks, leading characters through the kingdom’s troubled frontier near the Silverbray Mountains and Druna Pass.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.