Quest for Marvin

1998 · Scenariusz / Przygoda / Moduł

Quest for Marvin

During a one-round tournament, players investigate a locker connected to the missing Marvin. Its unusual combination lock has dials marked with red, green, blue, and black letters, but the combination Marvin provided does not work. Players interpret the clues and determine the correct code to continue the search.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.