Rescue At Karadonna

2006 · Scenariusz / Przygoda / Moduł

Rescue At Karadonna

Human forces are advancing through worlds in the Militarized Zone after years of internal conflict and alien invasion. A company of mostly inexperienced recruits moves ahead of the main force to rescue human settlers held captive in a Xenovore camp. This scenario scales for groups of any size, from individual teams up to 12 players and a GM. It includes 12 pregenerated characters and five maps, and can introduce or conclude a campaign set during the later Alien Wars. The Alien Wars setting book is required; play uses either the Sidekick rules or the complete HERO System 5th Edition rules.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Kości (głównie d6)

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