Ronin: Oriental Adventures in Tokugawa Japan

2009 · Świat kampanii (świat gry)

Ronin: Oriental Adventures in Tokugawa Japan

A sourcebook for fantasy roleplaying in Tokugawa-era Japan, covering the history, geography, culture, social classes, daily life, samurai traditions, magic, and mysticism of the Edo Period. It adds rules for honor and flaws, new basic and prestige classes, feats, spells, and a bestiary of natural, magical, and ghostly threats. Players can create samurai, ronin, courtiers, mystics, merchants, shinobi, and other characters, while Game Masters gain material for adventures in a society shaped by feudal power, spiritual beliefs, and the coming of the modern age.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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