Round 1: Wake Me When I Die

1996 · Scenariusz / Przygoda / Moduł

Round 1: Wake Me When I Die

A two-round mystery adventure begins with an unusual delivery of mail: alongside the usual correspondence are a solicitor’s letter and a message from a person known only through newspaper reports. Players examine the letters, follow the clues, and piece together the circumstances behind the unexpected communication as the story unfolds.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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