Sabrina the Teenage Witch Board Game

2002 · Tematyka filmów / telewizji / radia

Sabrina the Teenage Witch Board Game

Players take the roles of Sabrina as they travel through three zones before entering the Other Realm to confront the evil twin Katrina. Along the way, they collect friends and Aunts while Salem’s tricks create unexpected problems. Picture tokens are placed randomly across the four realms. On each turn, players roll a six-sided die and choose a direction to move, then use a twenty-sided die to determine whether they collect a token. Landing on a cat token triggers a Salem card with a helpful or harmful effect. The first player to collect eight tokens—two from each realm—and finish in the Other Realm wins.

Gracze
2–4 najlepiej w 4
Czas gry
30–40 min
Wiek
8+

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