See No Evil

1999 · Scenariusz / Przygoda / Moduł

See No Evil

Between adventures, work has dried up and resources are running low. Players take on guard duty for a merchant, earning a living through an uneventful week while waiting for their next adventure.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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