Sepulcher of the Wizard King

2003 · Scenariusz / Przygoda / Moduł

Sepulcher of the Wizard King

Deep in the lands of the Old One, a long-forgotten tomb lies sealed within a labyrinth. Powerful wards and terrible guardians protect a fragment of the most powerful mage ever to walk Oerth, which may provide a means to defeat the ether creatures infesting Tenh. This two-round adventure is designed for characters of Average Party Level 6–12.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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