Skull Mountain

2010 · Scenariusz / Przygoda / Moduł

Skull Mountain

An old cult returns to a volcanic region after earthquakes reopen the tunnels beneath a skull-shaped rock formation. The adventure follows the investigation of kidnappings, sacrifices, and the bandits serving an unknown master. Designed for old-school fantasy roleplaying games, it provides a dungeon crawl for four to six characters of 4th to 6th level, with 36 pages of adventure, 18 detailed maps, and a new ritual magic system.

Gracze
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Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)

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