Sound of a Thousand Screams

2010 · Scenariusz / Przygoda / Moduł

Sound of a Thousand Screams

Players continue as rulers of a frontier kingdom as a long-dormant conspiracy transforms the land itself into a hostile force. The boundary between the realm and an alien, fey-touched Other World begins to break down, forcing characters to confront nature made violent and extraplanar emissaries bent on destabilizing the nation. The adventure runs at high-level play, presenting political and battlefield challenges, exploration into a bizarre First World, and new monsters and revelations tailored for veteran characters. Gameplay emphasizes strategic combat, kingdom-level consequences, and dealing with reality-warping threats while managing the rulers’ holdings and sanity.

Złożoność
4 / 5
Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

Przy stołach Ludoya

Pełne statystyki w Ludoya
1
W kolekcjach

Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

Can I say words or sing a song while making my sound?

No. You can’t speak real words, hum or sing recognizable songs or jingles, or touch the Guesser or Recorder; you may move around and use nearby items. (p. 4)

What happens if I guess a card that nobody was assigned?

The Guessing step ends immediately, and you don’t reveal any more tokens. The wrongly guessed card and all cards not yet guessed stay on the board. (p. 5)

Do we lose progress for sounds the Guesser misses?

You move the Heart marker down by the number of broken-heart symbols on all tokens that weren’t guessed correctly, but advance the Progress marker by the number of correctly guessed cards. (p. 6)

When do we add new numbers and card spaces to the game?

After advancing the Progress marker, add any Number token whose Soundtrack space it reaches or passes to the Audio Bag; that unlocks a matching card space for the next round. (p. 6)

In a 6- or 7-player game, what does the Recorder do?

The Recorder memorizes the sounds during Soundmaking, then tries to reproduce them during Guessing while keeping the Recorder glasses on and not talking. (pp. 3–5)

Otwiera asystenta zasad Ludoya, który czyta instrukcję tej gry.

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