Stitch in Time

2002 · Scenariusz / Przygoda / Moduł

Stitch in Time

A one-round Living Greyhawk regional adventure set in the Theocracy of the Pale. Outside the cities, ancient customs protect the land from ancient evils, but the Blinding Light has reached a forgotten corner and cast dangerous shadows. Characters of levels 1–6 work to prevent the fabric of the land from unraveling.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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