Strangeton House

2016 · Scenariusz / Przygoda / Moduł

Strangeton House

This scenario takes place in the opulent halls of a mansion, where the player characters pose as servants while tracking a murderous agent hiding among the inhabitants. They use etiquette, subterfuge, and deduction to determine which identity the fugitive has assumed and bring him to justice. The suspect’s identity is not fixed at the start of the scenario; it is determined by the characters’ investigation. The supplement also details the recursion and its inhabitants, and includes five foci for use in the setting.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

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