Super Crusaders World Book

2009 · Zasady podstawowe (min. potrzebne do rozgrywki)

Super Crusaders World Book

The third core rules book covers how characters interact with the world in a comic-book superhero role-playing game. It uses regular six-sided dice and a simple system: roll a number of dice based on the relevant stat, with results of 5 or higher counting as successes and 11 or higher as critical successes. Classes provide clear character concepts, while a point-based power system allows for varied abilities. Random character generation is also included. The rules focus on fast, cinematic action rather than detailed tactical play, with minimal arithmetic, tables, and jargon.

Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Kości (głównie d6)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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