Synthesis

2002 · Zasady podstawowe (min. potrzebne do rozgrywki)

Synthesis

A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.

Gracze
0
Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)Oparte na opisie (narracja ważniejsza niż kości)Kości (głównie d6)

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