Teeth of the Moon Sow

2002 · Scenariusz / Przygoda / Moduł

Teeth of the Moon Sow

The second adventure in the Horned Lord and Moon Sow campaign follows heroes from the Fir Domain tribe as they search for powerful weirdstones known as the Teeth of the Moon Sow. The adventure brings them into conflict with the Drune Lords and the growing tyranny of King Osdann, while leading them through the desolation of the Sourlands and other dangers. Designed for 4th-level characters who have completed the campaign’s first adventure, it suits parties made up mainly of warriors, with optional roles for druids, witches, and thieves. It can be played as part of the four-part campaign or adapted as a standalone adventure.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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