Temple of Outsiders

2009 · Scenariusz / Przygoda / Moduł

Temple of Outsiders

An adventure for 4–6 characters of 1st to 3rd level, set amid a war between two groups of gods over the fate of mortals. A powerful artifact is teleported away during a surprise raid and appears in an ancient temple deep in the jungle, where its power draws creatures from many planes. As unusual monsters emerge, a nearby druid community asks the party to investigate and recover a stolen sacred pendant. The adventure can stand alone or serve as the start of an adventure path, and includes 36 new monsters and 10 new magic items.

Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

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