Tentacles.  Why Did it Have to be Tentacles?

2017 · Scenariusz / Przygoda / Moduł

Tentacles. Why Did it Have to be Tentacles?

A colony of deep gnomes is left without its main water source after a group of kuo-toa takes control of it. Characters investigate the conflict and determine whether the fish-like inhabitants are truly responsible for the svirfneblin’s troubles. Designed for characters of 5th–7th level.

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Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)Kości (różne)

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