Terraformacja Marsa: Niepokoje

2019 · Przemysł / produkcja

Terraformacja Marsa: Niepokoje

Players return to Mars to manage terraforming while navigating a new political system that shapes society’s priorities. Play adds new corporations, projects and multi-generation Global Event cards that introduce shifting challenges and opportunities to plan for ahead of time. A political arena lets players place delegates into parties, contest party leadership and influence which party becomes dominant; dominance grants one-time bonuses, ongoing policies and chairmanship benefits that affect income, resources and actions. Influence, gained from committee roles and delegate placement, can modify global events. Terraform rating is adjusted each generation to fund political rewards, forcing trade-offs between short- and long-term strategies.

Gracze
1–5 najlepiej w 3
Czas gry
150 min
Wiek
12+
Złożoność
3,7 / 5
6,9 w Ludoyaod 86,99 złFantastyka naukowaEksploracja kosmosuOtwarte draftowanieUmieszczanie kafliZarządzanie ręką

Przy stołach Ludoya

Pełne statystyki w Ludoya
63
Zapisane rozgrywki
80
Gracze
3h 30m
Średnia rozgrywka
179
W kolekcjach
9
Na listach życzeń

6,9/10

z 31 recenzji w Ludoya

  • Fiore2,0

    Useless. Only adding overcomplicated extra things to deal with that add absolutely nothing to gameplay.

  • zim zhang6,0

    The Turmoil expansion makes game bulky.

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

When do we lose 1 TR, and does everyone lose it?

At the beginning of the Turmoil phase, after Production, all players lose 1 TR. This happens every generation, including in solo play unless another rule specifically modifies it (Rulebook, pp. 3, 6–7).

When does the current Global Event happen?

The Current Global Event is resolved during the Turmoil phase at the end of the generation, after the TR revision. There is no Current Global Event during the first generation (Rulebook, pp. 2–3, 6–7).

How does a party become the ruling party?

During New Government, the Dominant party—the party with the most delegates—becomes ruling; its Policy tile becomes active during the next Action phase, and its Ruling Bonus is applied. In a tie, the Dominance marker goes to the tied party first encountered clockwise from the party that just became ruling (Rulebook, pp. 4, 7).

Can I place delegates for free, or do I have to pay 5 M€?

You may move a delegate from your Lobby into a party for free. Moving a delegate from your Delegate Reserve into a party costs 5 M€, and Lobbying may be performed any number of times during a generation (Rulebook, pp. 4–5).

How does influence affect Global Events?

You can have up to 3 influence: 1 for the Chairman, 1 for the leader of the Dominant party, and 1 for one or more of your non-leader delegates in that party. A Global Event’s counted value is normally capped at 5 first, then your influence can increase or decrease that value, even beyond 5 (Rulebook, p. 5).

Can I play a project that requires a party even if that party is not ruling?

Yes, if you have at least 2 delegates in that party. Otherwise, a project showing a party requirement can be played only while that party is the ruling party (Rulebook, p. 5).

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