The Alchemist's Workshop

2002 · Scenariusz / Przygoda / Moduł

The Alchemist's Workshop

Trapped inside an alchemist’s chamber, players search a series of magical pools for the four keys needed to unlock the door. Each pool presents a different challenge, such as an invisible failed potion that conceals a copper key while still making anything touching it feel wet. Designed to be inserted into an existing adventure, this compact scenario provides reusable elements including magic pools, deceptive treasures, and inventive traps.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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