The Clock Mage: A Dungeon World Playbook

2013 · Suplement (reguły/opcje rozszerzające rozgrywkę)

The Clock Mage: A Dungeon World Playbook

A Dungeon World roleplaying game playbook focused on time manipulation. The character uses the Clock as a spell focus, moving, perceiving, speeding up, and slowing down time rather than relying on a broad range of magic. An innovative Tick-Tock mechanic controls which moves are available, shifting resources between separate pools for acceleration and delay. The playbook presents a focused alternative to more open-ended mage designs.

Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na opisie (narracja ważniejsza niż kości)Kości (głównie d6)

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