The Conqueror Worm

2009 · Scenariusz / Przygoda / Moduł

The Conqueror Worm

An OSRIC adventure for 6–8 characters of levels 10–14, set in the frozen North. A colossal extradimensional White Worm has awakened after centuries of slumber and is rebuilding its magical army. The adventurers must recover the enchanted weapon of the long-dead frost giant jarl Harold Hardrada, then confront the creature in its ice-walled citadel before it can enslave the northern kingdoms.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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