The Crypts of the Dark Ones

Scenariusz / Przygoda / Moduł

The Crypts of the Dark Ones

A noble’s daughter has been kidnapped by a mysterious creature, and the characters are hired to bring her back for a fee. A trail of green blood leads across the wilderness to a crypt filled with tricks, traps, and challenges. Designed for five to eight characters, the adventure emphasizes exploration, problem-solving, and the use of the party’s varied skills over 20–30 hours of play.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na heksach (używa terenu heksagonalnego do ruchu/bojów)Kości (percentylowe)

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