The Darkest Hour

2006 · Scenariusz / Przygoda / Moduł

The Darkest Hour

The final adventure in a d20 fantasy campaign begins on Ashfar, where the peace established after an apparent victory has collapsed. Barriers between planes are failing, causing worlds to collide and allowing fiends to enter the mortal realm. Player characters travel across multiple planes to confront a threat to all life. Advancing beyond the standard twentieth level, they use epic feats, spells, and magical items while facing powerful enemies and allies on a cosmic scale.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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