The Duchy of Ten

1987 · Scenariusz / Przygoda / Moduł

The Duchy of Ten

In the far Barrens of Karsh, the Afridhi construct the Well of Souls in the volcanic Hill of the Hammer. Guided by their god Zugzul and aided by efreet, they bind human souls into the artifact and prepare to carry it into battle against Blackmoor. Players face the prophecy surrounding the artifact and seek a way to prevent its completion or destruction, while contending with the Afridhi forces guarding the forge.

Złożoność
2 / 5
Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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