The Dying of the Light

2005 · Scenariusz / Przygoda / Moduł

The Dying of the Light

This fantasy roleplaying campaign continues the Drow War after the battle for Caldraza. A mysterious messenger warns that the drow threat survives and that an attack from below is imminent, while powerful allies await the characters in Crom Calamar, the unconquered capital of Jehannum. The campaign contains ten linked adventures covering characters from 11th to 20th level. Each adventure forms part of a single overarching story and is designed to advance the party by approximately one level, although success and progression are not guaranteed.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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