The False Treasure Room

2002 · Scenariusz / Przygoda / Moduł

The False Treasure Room

While exploring a dungeon, the players discover a secret door leading to a room that appears to be filled with treasure. Each item hides a curse, trap, or other unpleasant effect, turning the search for riches into a series of unexpected challenges. Designed to be added to an existing adventure, this modular chamber provides a ready-made encounter with reusable elements such as fake treasures, magical hazards, and ingenious traps.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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