The Fool: A Dungeon World Playbook

2013 · Suplement (reguły/opcje rozszerzające rozgrywkę)

The Fool: A Dungeon World Playbook

A Dungeon World and Inverse World playbook for characters whose good intentions lead to mishaps, calamities, and unintended destruction. The Fool stumbles through danger, fails forward, and leaves companions alternately amused, irritated, or injured. The playbook replaces Alignment and Race with Drives and Aspects, providing new ways to define the character’s motivations and traits.

Kości (głównie d6)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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