The Great Modron March

1997 · Scenariusz / Przygoda / Moduł

The Great Modron March

A procession of clockwork modrons leaves Mechanus decades ahead of its expected schedule and marches across the Outer Planes. Characters encounter the modrons in 11 adventures for levels 1–10, dealing with celestial destruction, hostile knights, the Abyss, Undermountain, and the chaos of Limbo while investigating the cause of the disrupted march. The adventures can be played separately or linked into a campaign, with additional information about the modrons of Mechanus.

Gracze
0
Złożoność
3 / 5
Oparte na poziomach (zdobywaj PD i awansuj)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (różne)

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