The Hills Are Alive

2002 · Scenariusz / Przygoda / Moduł

The Hills Are Alive

A one-round Living Greyhawk adventure set in the Tusmit region. The player characters arrive in Reijah to investigate a series of animal and child abductions, along with a mysterious attack on a merchant caravan. Local rumors blame curses and otherworldly creatures. Designed for characters of levels 1–6.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Kości (głównie d20)

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