The Hungry Demiplane

2005 · Scenariusz / Przygoda / Moduł

The Hungry Demiplane

An intelligent, living demiplane feeds on the pain and suffering of those trapped within it. As it grows, it absorbs rooms and structures from the material plane, creating a shifting environment that can be tailored to fit a campaign’s origin. The demiplane’s bugbear servants kidnap people from the material world and bring them back to be tortured. In return, they receive a secure stronghold from which to launch raids. The setting provides material for adventures involving exploration, captivity, planar threats, and the plane’s unknown creators.

Akcesorium (kości, mapy, ekrany, karty)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Kości (głównie d20)

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