The Living Airship

2010 · Scenariusz / Przygoda / Moduł

The Living Airship

Vallorian fleshcrafters have stolen a gnomish airship and hidden it in a secluded outpost deep within the Spellborne Peaks. There, they are reshaping the vessel into a sentient aerial dreadnought intended to threaten the surface world. This Pathfinder adventure follows a party of 4–6 characters of 7th to 10th level as they navigate dangerous caverns, confront the fleshcrafters and their allies, and attempt to stop the monstrous vessel before it reaches Questhaven.

Gracze
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Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)

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