The Living City

2011 · Alternatywne zasady (warianty zasad podstawowych)

The Living City

A system-neutral guide to creating a city for a modern roleplaying campaign, including supernatural or otherwise unusual settings. Players and the game master develop important locations, local factions, relationships, conflicts, and other details that give the setting depth. The process supports both a thorough collaborative approach and a streamlined method for creating the essential elements during play. By the end, the group has a living setting populated by connected characters and ready for adventures.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)Oparte na opisie (narracja ważniejsza niż kości)

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