The Orb of War

2007 · Scenariusz / Przygoda / Moduł

The Orb of War

A business opportunity in Geoff turns serious as the dwur extend an open hand to their allies and a bared axe to their foes. This regional adventure is intended for APLs 4–10, with particular relevance to dwarves and members of the Army of Stone, Clan Deepholm, Church of Moradin, and Ystrad Cloer Cantrev metaorganizations.

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Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)Kości (różne)

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