The Root of the Trouble

1996 · Scenariusz / Przygoda / Moduł

The Root of the Trouble

The adventure begins in an elven settlement built among the branches of immense trees. Lord Miriander calls on the adventurers to investigate a spreading sickness affecting the trees that shelter the community. The treekeepers report that the cause is highly toxic rather than magical, while herbalists work to slow the damage. The party must search the treetop realm, trace the contamination to its source, and find a way to stop it in a single round of play.

Gracze
0
Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (różne)Oparte na poziomach (zdobywaj PD i awansuj)

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