The Sea Witch

2001 · Scenariusz / Przygoda / Moduł

The Sea Witch

This mini-adventure takes place at a lighthouse on a remote coast or near a coastal city. When the light at Old Captain’s Rock goes dark, the nearby fishing villages receive a ransom demand from a sea hag, threatening shipping and the safety of local sailors. The player characters may be asked to deliver the ransom, recover a legendary treasure from a sunken war galley, or confront the hag and restore the lighthouse. The adventure is suitable as a coastal side trek or as part of a longer campaign, and is designed for four 10th-level characters.

Złożoność
3 / 5
Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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