The Thing: Who Goes There?

2006 · Świat kampanii (świat gry)

The Thing: Who Goes There?

An American scientific expedition in Antarctica is threatened by an alien organism that imitates the people and animals it consumes. Players investigate the abandoned Norwegian camp, manage fear and trust within the team, and try to contain the infection before it reaches civilization. This d20 Modern supplement includes five advanced classes, equipment, rules for fear and trust, environmental hazards, and seven variants of the alien organism.

Suplement (reguły/opcje rozszerzające rozgrywkę)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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