The Tower

2006 · Scenariusz / Przygoda / Moduł

The Tower

In winter and spring of 1021 AD, investigators undertake a secret mission for King Cnut’s chaplain to rescue a holy man held hostage by the demon-worshipper Quintus. Their search through the Welsh wilderness leads to a desolate region covered by a strange mist at night. This scenario serves as a more linear turning point in the campaign, focusing on investigation, occult horror, and survival. Investigators who die may return in the sequel, particularly when their deaths leave no body behind.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Losowe generowanie atrybutów (podczas tworzenia postaci)

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