The Waking Rune

2013 · Scenariusz / Przygoda / Moduł

The Waking Rune

The Pathfinder Society races to stop the cult of Lissala from awakening Krune, the Runelord of Sloth, after 10,000 years of seclusion. Players take on the roles of agents equipped with relics recovered from ancient Thassilon, exploring dangerous locations, overcoming threats, and disrupting the cult’s efforts to restore the runelord and begin a new age of tyranny.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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