The Wrong

1996 · Scenariusz / Przygoda / Moduł

The Wrong

Investigators arrive for a peaceful vacation on a Maine lake in the 1990s, expecting fishing and time in the sun. Instead, chemicals from an illegal dump site combine with algae, slime, and the bones of a drowned man to create an alien intelligence. The investigators must confront a walking mass of muck, slime, and death while uncovering what happened in the marsh. The adventure can be adapted to other times and locations with minor changes.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Losowe generowanie atrybutów (podczas tworzenia postaci)

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