Thieves' Guild

2005 · Akcesorium (kości, mapy, ekrany, karty)

Thieves' Guild

A three-storey thieves’ guild can serve as a tavern, forge, and stables by day, while secret doors and back rooms lead to the guild’s hidden facilities. The upper levels contain training rooms, a laboratory, chapel, kitchen, council room, and guildmasters’ quarters. Two dungeon levels include cells, guardrooms, a torture chamber, and a sacred sepulcher connected to the sewers. The building can function as an adventuring site for exploration, infiltration, or investigation. Its secrets may involve a former guild, a would-be ruler’s schemes, restless undead, or bandits occupying an ancient ruin.

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