Time Out of Joint (Pathfinder)

2017 · Scenariusz / Przygoda / Moduł

Time Out of Joint (Pathfinder)

In remote caverns deep underground, the party investigates a cave-in and the bodies of drow, duergar, and dwarves, whose blood and bones have been stripped of metal. The search reveals a hidden passage aboard a ship containing a fragment of the Astral Plane. There, the characters encounter astralnauts and maruts as they uncover the aftermath of an Underworld conflict and a prophecy tied to its leaders.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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