TimeLords (EABA)

2003 · Zasady podstawowe (min. potrzebne do rozgrywki)

TimeLords (EABA)

Humanity inherits technology capable of traveling through time and dimensions after its creators vanish in the distant past. Players create characters based on their own abilities, then explore real and alternate histories as independent jumpers, members of a Time Patrol, or both. The game combines roleplaying with investigation and survival across changing timelines. Characters can encounter alternate versions of themselves, uncover the mysteries behind dimensional travel, and decide whether returning to their original time is still desirable. The setting includes extensive background on its universes, historical variations, and time-travel fiction.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Kości (głównie d6)

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