Tinkering 201: 27 Inventions for the Tinker Base Class

2013 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Tinkering 201: 27 Inventions for the Tinker Base Class

This expansion adds 27 inventions for the Tinker class, expanding its automaton options with new mobility, weapon systems, defenses, and tactical abilities. Automatons can use drill bits, helicopter rotors, paddleboats, submersible components, firearms, harpoons, bombing compartments, and dive-bombing attacks to operate across land, sea, and air. New inventions also support ranged trips, sunders, and disarms; modify static shields; and allow automatons to intercept attacks with a bodyguard subroutine. Some options carry risks, including firearm misfires and explosive final attacks.

Gracze
0
Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.